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How to make money fast in Wardogs
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Playing Wardogs is a bit like playing Battlefield, except you have to buy every gun, magazine, helmet, and kevlar vest yourself. It's a milsim FPS that runs on a personal wallet—doing useful things for the team makes you money used to unlock permanent upgrades and temporary gear.
Wardogs is designed in a way that lets you play any role you want and still be a profitable teammate. But especially early on, it can be tough to make enough cash to consistently fund unlocks, and the game doesn't spell out some of the most lucrative playstyles. Based on dozens of hours in closed beta tests, here are some early tips for making money fast in Wardogs.
Bulkhead has stated the economy of the beta will change for the early access release, so some of these figures might change at launch. I'll be sure to update figures once we know them.
The safest, simplest, and surprisingly efficient way to make money in Wardogs from minute one is to buy a $75 pair of binoculars. Binoculars (and its fancier variants) allow you to spot enemy soldiers, vehicles, and structures, temporarily marking them on the map and in-world for teammates.
On top of just doing a nice thing for your team, each successful spot (holding left-click over a visible target) earns you a small cash prize immediately, and when a teammate kills that target, you get an assist worth hundreds. The nice part of this strategy early on is you don't have to stick your neck out and risk your loadout before you understand the game: just perch up on a hill with a few of the Hot Zone or enemy FOBs, lay down, and be your team's eyes and ears.
Another extremely safe, profitable playstyle is to grab a hammer, buy a FOB module, and build a base for your team in a strategically useful location. The default FOB spot at the start of the match is the tower nearest to your spawn. Ask your heli pilot to load up with FOB supplies (or do this yourself), and head to a tower. Once you're there:
Every productive swing of a hammer earns cash ($15 in the beta), and completing a build can be worth more than getting a kill ($1,200 to $1,500).
My favorite non-lethal way to make money while staying in the action is revives and heals. Reviving teammates is worth $900 (in the beta), and you can do it without buying any additional equipment. The problem is that the default revive speed is annoyingly slow, which is where resuscitators come in. The one-use revive items are cheap to buy in introductory levels, so if you want to become a human ambulance, you could:
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