// PC GAMER — GAMING
Meccha Chameleon proves an explosive hit with over 10 million copies sold
The indie evolution of prop hunt is taking Steam by storm.
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I was blown away when Meccha Chameleon, the friendsloppish PvP hit where you paint your body in an expressive game of hide-and-seek, sold a million copies in a few days. Here I am blown away again as the novelty refuses to wear off: less than a month after release, the game has sold a whopping 10 million copies, according to a Steam community news post. The proof is in the pudding—as I write this, the game has nearly 200,000 concurrent players, according to SteamDB.
This success feels like the perfect storm of a few different things. Hide-and-seek is a pretty timeless form of uncomplicated joy, as proven by long-lived games like Dead by Daylight and evergreen custom modes like prop hunt. Meccha Chameleon also feels adjacent to the friendslop craze despite its team-based format, seizing on a moment when inexpensive, low-spec multiplayer games are selling like hot cakes.
That last point has helped the game secure all sorts of free marketing and word of mouth from streamers and YouTubers, with videos featuring everything from gameplay highlights to viral clips of people putting camouflaged stick figures in real places. The game just got cloud support too, so even the lowest of the lowest specs can technically run the game. At just six dollars, it's got an extremely low barrier to entry—a salve to the sting induced by things like GTA 6's $100 mega-version.
And as if all that weren't enough, the game itself is pretty good, as it turns out. In his review, PC Gamer news writer Lincoln Carpenter said that despite its being "wrapped in clumsy software," Meccha Chameleon is an essential game for its sheer novelty. It's "the special sort of game that can remind me how much fun I can have being a top-tier bastard," he wrote.
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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
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