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Pentium II at 600Mhz with Voodoo 3 Emulated on 86Box with M6 Mac Mini
The best platform for cycle-accurate retro PC emulation may just be the Mac. The M6 achieved a stable 600MHz clock using a 6.0 derived 86Box build.
86Box emulates an old PC at the hardware level. CPU timing, chipset behaviour, ISA and PCI buses, graphics chipsets, sound devices, and disk controllers all matter to getting period software to behave properly. That does not guarantee identical performance to the original hardware, as the Cinebench results below illustrate. Frankly the project is fascinating and the effort has me in awe, but that accuracy is expensive, and almost all of the cost lands on a single host thread.
The practical consequence is quite straightforward in that core count barely matters here. What really matters is how fast one core can run, and how long it can hold that speed without throttling. Luckily for the Mac Mini here that's exactly where Apple Silicon has been strongest, and where the M6 shines.
Every 86Box test uses the same machine configurations, the same disk images and emulated hardware. The comparison set is:
Testing was using a slightly modified build of 86Box 6.0, released on May 31, 2026. The team improved CPU emulation performance on ARM hosts and added an ARM64 just-in-time recompiler for Voodoo graphics. That second change is particularly relevant here, since the Windows 98 machine is running an emulated Voodoo 3. Some credit certainly belongs to the software, Apple Silicon has fast cores, but 86Box is also getting better at using them.
I have not measured the uplift from an older 86Box version, given this is a review of the M6 and not 86Box.
86Box reports an effective emulation speed as a percentage of its target speed. 100% means the host is keeping pace with the emulator's timing model, so anything less is a genuine problem. It does not guarantee that a benchmark will score exactly as it would on a physical CPU at the same clock.
Consistency also matters more than the average here. Even brief dips produce audible artefacts because sound hardware is fed in real time and starved buffers are heard as brief dropouts which are irritating. Basically any 86box setup that regularly dips below 100% will not feel right, and having adequate headroom on the system to comfortably emulate the target speed will be a much more stable experience.
The result is that turns each host machine into a ceiling rather than a score, and for any given emulated configuration there is a maximum CPU clock the host can sustain at a flat 100%. Because almost all of that work falls on one thread, single-threaded performance moves this ceiling substantially, which is the whole reason the M6 is interesting for this.
To find the ceiling, I made a custom build from the same commit as the 6.0 release (build 9001), extending the frequency tables in 50MHz steps up to 800MHz. The Deschutes frequency table patch is available if you want to try it yourself against that tagged release. It adds 500–800MHz entries with memory and cache timings scaled to retain approximately the same access latencies, and keeps the AT bus at 8.33MHz. The emulation code is otherwise unchanged. Both Macs used this build for the extended tests.