// PC GAMER — GAMING
Wardogs boss talks balance, XP, and why 'the endgame is sh*t' right now
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"There's a bit of a mortar spam meta. We acknowledge that the costing of mortar ammo—you get so much more ammo. So that's something we're going to look at nerfing."
"I would say the late game isn't broken, it's sh*t."
"Season 1 is short deliberately because we knew these endgame balancing issues existed. So imagine if we had a three-month-long season, with our game three weeks in: Do you want to keep playing this for another nine weeks? No, nobody wants that. So that's why this season is so short."
"Ultimately, this was planned. We are not surprised. It wasn't because we knew all of these specific issues were going to happen, but we did know we hadn't got it right, because you're never going to get it right without more people playing." (via Joe Brammer on X, reacting to JbowenDaMan on YouTube)
Dev Reacts: @jbowendaman made an awesome video that I thought warranted a response this morning about balancing and XP. Appreciate you all still playing our game, this video ended up longer than I thought! Link to orginal video: https://t.co/1tF0F9Mo94 pic.twitter.com/ERi8CltXVKSeptember 29, 2026
A few notable quotes from Bulkhead CEO Joe Brammer's latest Wardogs discussion video on X, in which he reacts to a video from YouTuber JbowenDaMan.
Wardogs continues to be one of my favorite games of the year, but almost three weeks into early access, I understand why developer Bulkhead was anticipating agita as players got deeper into its progression. The 100-player FPS has a serious XP grind, and some say they were having a better time before the most dedicated players started unlocking the highest tiers of vehicles, armor, and weapons.
Brammer's insights on player feedback and the studio's philosophy on balance are a useful lens into how Bulkhead sees its game—first and foremost a sandbox shooter where no two matches are the same, and not a competitive FPS that requires perfect balance.
"Sometimes in our game, we're going to be OK with something being a bit overpowered for a season and then underpowered next season, to keep it interesting," he said. "That doesn't mean I think level four armor is working, or that our balancing is great. I think the endgame is a bit sh*t."