// PC GAMER — GAMING
The upcoming sim about making games is so deep your in-game game can even get cyberleeked
Let's Build a Dungeon isn't just about making a game, but all the stuff you have to deal with while making a game.
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Of all the games on the horizon, the one I may be most looking forward to Let's Build a Dungeon. It's a sim from Springloaded, makers of Let's Build a Zoo and the upcoming RollerCoaster Tycoon Wonderworks, and the premise is one we've all mulled at one point or another: what if I could make my own videogame?
And in Let's Build a Dungeon, you can. Dig dungeons, populate them with monsters and traps and loot, design quests, and watch simulated players play your game. You'll even be able to let real players play the game you make.
But there's also the simulation surrounding the game you're building. The development studio you've founded. The devs you hire. You'll have to deal with investors, finances, the public, the press (like me!), crunch, gaming conventions, hackers, and even text messages from your mom.
There's a lot going on in this sim. Like, a lot, a lot. During a recent preview and interview with Springloaded founder and Let's Build a Dungeon lead developer James Barnard, here's what leapt out at me as being the most a lot among the lot.
Let's Build a Dungeon lead developer and Springloaded founder
Let's Build a Dungeon simulates Steam's backend and sites like SteamSpy where you can see your game alongside the competition. Lots of competition: Springloaded has invented hundreds of fictional (and unplayable, sadly) games to populate your reality.
"We have all these games, which obviously our concept artist, poor guy, he spent his his whole life drawing these things."
And look, there's even an advert for a gaming show. A computer gaming show. That's a great idea for an event! Someone should do that for real.