// ENGADGET — GAMING
Why your games take up way more drive space than expected (even when uninstalled)
If your gaming PC or console is struggling with storage, there are some things you want to check.
When the original Tomb Raider came out on PC, it asked for about 100MB of hard drive space. The latest Lara Croft adventure, Shadow of the Tomb Raider, needs 40GB for the base game. That's roughly a 400-fold jump, and plenty of modern games follow the same pattern. Worse, when you uninstall one to make room for the next, some of that data can stay behind.
So why do games take up so much space today? Let's dig in.
Every game on a digital store lists the space it needs, and it's easy to see why. (A new drive can also show less storage than advertised, which makes every gigabyte count for more.) You need to know in advance whether you have enough free room on your drive and how much of your internet plan the download is about to eat. But that number is only for the base game. Patches, DLC and other extra content get added on top of it, and Steam treats DLC you own as part of the game itself.
Then there's the day-one patch. In the past few years, a lot of publishers have shipped a bare-bones version of a game and pushed the rest as a download at launch. On consoles, where storage is already tight, that can hurt. On PS4, Fallout 76 launched with a 54GB day-one patch on top of its 45GB base install, and Ubisoft told The Division 2 players on Xbox One and PC to expect a 48GB to 52GB download for its first update. On a PS5 or Xbox Series X, that's a big slice of the drive before you've played a single minute.
Even games that launch complete keep changing. Developers patch them for months or years afterward to fix bugs, balance multiplayer, add features, improve performance or support new hardware. Each patch is usually small on its own, but they pile up, and some add to already large files rather than tweaking them. Steam can also need far more free space than the download itself while it applies a patch, since it builds the new version of the files before clearing out the old ones.
Then there's the extra content that has nothing to do with gameplay. Language packs are the best example. A game with full voice acting in a handful of languages can ship entire extra copies of its dialogue, and developers can make those optional through additional depots on Steam. Depending on the game, you may end up with languages you'll never use sitting on your drive. Add it all up, and the game on your drive can end up far bigger than the number on its store page.
And some of the biggest space hogs never appear on the store page at all. Screenshots and video clips pile up quietly, and on a console they can eat more than you'd expect. Astro Bot is a good example. Every time you earn a trophy, the PS5 saves a screenshot and a short clip of the moment using its recent-gameplay recording. The game has 63 trophies, 44 in the base game and 19 more in its DLC, which means 63 high-definition videos many players never knew were sitting on a console that was already short on space. Sony's PS5 capture settings let you turn trophy videos off or limit them to higher-grade trophies, and the clips can be deleted from the Media Gallery.
PCs have their own version of this. Steam can download pre-compiled shaders for your hardware so games run smoothly, and it stores them per game in steamapps/shadercache. Windows keeps a DirectX shader cache of its own, which shows up under Temporary files in Storage settings. Valve says its pre-cache updates are designed to be small, though some users report folders growing to many gigabytes. Steam screenshots also stack up per game inside the userdata folder.
Uninstalling a game on Steam removes its game files, but not everything the game created along the way. Saves and settings often stay in folders like Documents, My Games or AppData, and the shader cache for that game can stay in steamapps/shadercache, in a folder named after the game's App ID. Mods, crash dumps and Workshop content can also linger, and so can an empty gam