// KOTAKU — GAMING
World Of Warcraft: Forever Player Already Hits Level Cap As Users Return To Azeroth In Record Numbers
Activision BlizzardWorld of WarcraftWorld of Warcraft: Forever
World of Warcraft: Forever, a throwback version of the massive multiplayer RPG old enough to drink, is giving everyone an opportunity to relive past glories. Turning back the clock to the game’s first year, with new content and quality of life improvements, the concept worked wonders for RuneScape, and is seemingly doing even better for Blizzard. Forever is one of the strongest launches in Warcraft’s history according to the studio. Among this new wave of players, one familiar face is already up to his old tricks, maxing out the level cap in a matter of days.
Back in 2019, Daniel Gobey, better known as “JokerD,” was the first player to hit the level 60 cap when World of Warcraft Classic launched. As his handle suggests, Gobey is something of a troublemaker, achieving that record by taking advantage of server quirks to juice his rapid ascent. While Blizzard hopes their players will take a more leisurely approach to the latest homecoming, Gobey has once again taken the crown. Reaching the maximum level in Forever in just three days flat. Albeit this time only making use of shorter cooldowns on Undead characters. Upon hitting the milestone, a GM emerged, greeted his party and set off fireworks.
“That was awesome,” said Gobey. “That was not something I was expecting.”
That Gobey remains the record holder in this horde is an even greater feat, given that Forever has collected one of the largest concurrent player counts in the game’s history. “Another statistic is filling our hearts,” posted World of Warcraft VP Holly Longdale, “we are seeing the most NEW players for a WoW launch in 15 YEARS! Welcome all! We’re so happy you’re here experiencing Azeroth for the first time alongside those of us playing it for the first time…AGAIN.”
While success stories within Xbox’s convoy are something of a rarity these days, the launch of Forever has gone supremely well. While day one surges usually lead to sweating servers and overcrowding, it seems Blizzard were far more prepared with their infrastructure. And it’s a blessing they did, as 22 years of players seem to be returning to their old spawning grounds.
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