// PC GAMER — GAMING
I wish Bungie would stop designing excellent multiplayer shooters and go back to making fantasy strategy games where you blow up zombies with dwarf bombs
Extraction shooters are great and all, but I'd give my right leg for more Myth.
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Weird Weekend is our regular Saturday feature where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager.
As you've probably heard multiple times by now, Marathon is a thoroughly excellent game. Bungie brings all its FPS experience to bear on the inexplicably popular extraction shooter genre, delivering a game that lures you in with its unique aesthetic and then socks you in the jaw with nuanced class-based combat. It has fantastic shooting, an intriguing story and, as you delve deeper into the game, some outstanding map designs.
In short, I like Marathon a lot. But I would trade it instantly for another game about grouchy dwarves blowing up zombies with Molotov cocktails.
I am, of course, referring to Myth, Bungie's series of low-fantasy strategy games developed between the original Marathon trilogy and Halo: Combat Evolved. It's a curious island in Bungie's FPS-focussed history, one you'd be forgiven for not having visited or even knowing about in the terrifyingly futuristic year of 2026.
Halo is something of a false floor in Bungie's past anyway, tending to obscure everything its success was built upon. But it doesn't help that you can't buy the Myth games online anywhere, while getting them to run on modern machines requires you to jump through a bunch of hoops.
This is particularly wild when you consider what a big deal the Myth games were when they arrived, a shot in the arm for a genre that had quickly become bogged down in Command & Conquer clones. The irony here is that Bungie had not initially intended to get into strategy game development.
Following Marathon Infinity, released in 1996, Bungie had planned to develop another FPS, this one in true 3D. But at some point, Bungie's Jason Jones decided the project was too similar to Quake, and responded by pivoting to a completely different genre.
Bungie had not initially intended to get into strategy game development.