// PC GAMER — GAMING
The bigwigs who want AI-generated NPCs and writing think you're too dumb to appreciate a good story—don't prove them right
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As I sit here, watching Saber Interactive's CEO have a normal one about how generative AI dialogue can totally improve videogames, I can't help but grit my teeth in the same, enamel-grinding fashion I have ever since companies like Ubisoft started promising a future with AI-powered "neo-NPCs."
If you'd believe the hype, these things are potentially good on paper, right? We live in a development environment where the ambitions of big-budget open world games are far outstripping their cost—wouldn't it simply be marvellous if you could populate a world with infinite dialogue chains and storylines?
In practice, the result is… pretty middling. While yes, some of the isolated tech demos we've seen have been impressive, the actual implementation of those we've seen in videogames, such as the life sim Seed, or Inzoi, which tried to pilot "smart Zois", fell flat.
Even when they're a source of entertainment, that fun is mostly found in the process of making them believe they're pregnant—and listen, I love toys. Putting aside my general distaste for generative AI, I don't think that every single videogame that comes out has to be a work of art. Toys are fine, you can smash action figures together and have a lovely time.
But that's not been the pitch, has it? Convai, an AI NPC start-up, wants to avoid a world without games where background "characters are given one line and repeat that one line over and over again, maybe two lines at best."
Ubisoft wants "fully personalised and immersive experiences", where its neo-NPCs make games "more alive and richer," whatever that means. Meaning Machine, a company that's pioneering reactive battle banter, is pushing for narrative-based games which are entirely powered by the tech. The dream is, in a lot of places, to use AI to try and tell stories.
The problem is, this pipe dream fails at the conceptual level, because this just isn't how good storytelling works. These people don't get it. And if they do get it? They think you're dumb. They think you're dumb as bricks.
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The main lie to the idea is the implication that background details, specifically what NPCs in said background say, aren't of any great importance. This couldn't be further from the truth.