// PC GAMER — GAMING
I added a gang notoriety system to GTA 5, but it mostly seems to make them murder everyone except me
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It's kind of strange that the state monopoly on violence is the only gang you can start an even slightly lasting beef with in Grand Theft Auto 5. Real-life gangs aren't known for their live-and-let-live attitude, and yet if you stroll around town shooting Ballas and Cartel members, they will adopt a stance of Christ-like forgiveness the second you're out of eyesight. The cops at least will spend a little time hunting you before they give up.
This is what I aimed to fix when I installed Gang Notoriety into my tottering Jenga tower of GTA 5 mods. The pitch is simple: gangs will get sustainably angry with you now, accruing wanted stars much like the cops do until you manage to lose the heat.
To test this new facet of GTA 5's rich simulation, I teleported (I can teleport now) to Grove Street and began shooting.
It sort of worked? The minimap blossomed with a thousand red and orange rings—each denoting a gang member who was very cross with me and ready to do something about it. I got a wanted star, too. Whether that was the gang's wanted star or just regular cops being upset about me shooting people in the street? Hard to say.
But things quickly got weird. Before too long, the assembled Ballas of Grove Street started to lose interest in me and started to gain interest in… each other? They ducked behind cover and started attacking each other, and at some point one loosed a rottweiler, which just seemed rather confused by the entire situation. Meanwhile, the frictionless vehicles of Los Santos continued to wheel all about us, including in the sky.
Though my minimap was still red, everyone had lost interest in me. The Ballas seemed to have become notorious among the Ballas. They all eventually took care of themselves, save the sole survivor, who had quite the wanted level himself, thanks to a previous mod.
I will get back to you when I figure out the moral of this story.
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