// PC GAMER — GAMING
DLSS 5 is called 'DLSS Neural Rendering' in the NBA 2K27 graphics options, and I think I smell a rebrand of Nvidia's controversial graphics tech
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If you happen to pick up a copy of NBA 2K27, in your eagerness to try out the first official implementation of Nvidia's DLSS 5 AI image tech, you won't find it labelled as such in the settings menu. Instead, it appears as a simple on/off toggle under the label "DLSS Neural Rendering." And while that might seem like a small change, I think it makes a huge amount of difference in terms of public perception.
Calling it DLSS 5 in the first place was, at best, confusing. Traditional DLSS, as in the upscaling/super sampling technology, is well established at this point. While some still refuse to get on board, many have become accustomed to the idea that it works well at its primary task, running your games at lower resolutions to achieve better frame rates while outputting a high-resolution image.
So much so, that DLSS updates are usually pretty well received. Slightly better image quality, slightly better performance. Ray Reconstruction niceties. That sort of thing. Given that DLSS is now a near requirement for smooth performance in many games (and I'm not opening that can of worms any further right now, believe me), the gradual, iterative improvements have been pleasing to see.
But DLSS 5 changes things. Quite literally. And while Nvidia has gone to great pains in recent months to point out that it's both developer controlled, and a toggled option that can be safely ignored if you don't like the imagery, shoving the tech underneath the DLSS iterative umbrella felt like a poor move.
Something in the association inferred, even if it was later made clear that it wasn't the case, that AI image alteration tech was just how games were going to be going forward, and you were going to have to get on board if you wanted to keep using DLSS in future.
And what happens to DLSS 4.5, the current version of the upscaling tech? Does it simply update to DLSS 4.6, 4.7, etc, until we start getting into more and more decimals to avoid the big 5.0?
I asked this exact question to several Nvidia staff at my Gamescom visit, and received little in the way of a satisfying answer. It was made clear, however, that regular DLSS upscaling will continue to receive consistent updates, separate from DLSS 5.
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Now it seems like we might have a clue to the solution of this branding mess. In NBA 2K27, it's been labelled as DLSS Neural Rendering, and it's an on/off switch that can be used independently of the upscaling, or ignored entirely for those who don't want to get on the AI image alteration train.