// PC GAMER — GAMING
If you're not paying attention to retro game recompilations, you're missing the most exciting thing in gaming right now
Forget all the new games coming out in 2026. Newly shiny old games are where it's at.
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
In a few months, Nintendo will release a shiny remake of The Legend of Zelda: Ocarina of Time for the Switch 2. Given its reputation as one of Nintendo's crown jewels, I imagine it will be remarkably faithful to the original, but with new graphics, some tweaks to the controls, and a few other modern touches—like the kinds we've been able to play Ocarina of Time with on PC since 2022.
Ocarina of Time's unofficial PC port Ship of Harkinian, developed by a group dedicated to reverse-engineering the Nintendo 64 game and painstakingly rewriting its code, has a built-in randomizer, accessibility options like text-to-speech, and literally hundreds of enhancements, from autosaving to tunable difficulty to ultrawide to high framerate support. There are options as granular as letting Link unsheathe his sword without attacking and disabling certain graphical effects so that they can be replaced with mods.
Speaking of mods: There are hundreds of those, too, letting you use the character models from the 2011 3DS port, make the UI HD, or play as Wario if you're freaky like that. OOT's unofficial port was a rarity back in 2022, but today it's part of a bustling corner of the hobby game development scene, where hundreds of fans are reverse-engineering old games to make them playable on modern hardware (primarily PC and Android).
There are both PC ports based on fully rewritten games like OOT, but there are also new frameworks for bypassing a lot of that time-consuming work, including N64 Recompiled, ReXGlue for the Xbox 360 and RecompOne for the original PlayStation. Developing a recompilation is still a major undertaking, done for free by skilled developers on their personal time, but it's far more approachable now than it's ever been.
This scene has its challenges—namely an influx of low-effort, AI vibe coded slop that frustrates the developers who've put years of time and sweat into the tools that make these projects possible. And there are, of course, hype-at-all-costs YouTube channels that rush to make videos on each new announcement without investigating whether or not they're AI rush jobs that will never be fully faithful to the original games.
But even with those problems, I'm still going to plant a flag in the ground right here and declare that static recompilation, the go-to technique for porting retro console games to modern systems, is the most exciting thing going on in videogames here in 2026.
I love emulating old games and writing about how they were made for PC Gamer—so much so that I even write an emulation newsletter after hours! Recently I've been playing one of the not-yet-released recompilations mentioned in this article for a future article. More on that in just a few weeks!
Some other emulation-related articles I've written: