// PC GAMER — GAMING
Everything we know about Silent Hill: Townfall and its foggy Scottish town
Townfall's got medical trauma, fog, and a radio. Sounds like Silent Hill to me.
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If you had told me just a few years ago that there was about to be a Silent Hill renaissance, I would've called you a liar. But it's happened; and after back-to-back horror bangers in Silent Hill 2 and Silent Hill F, Konami has another developer new to the series working on its next game, Silent Hill: Townfall. Screen Burn Interactive's vision for the foggy town takes place in Scotland, and its lead tortured soul, Simon Ordell, seems to have quite a bit in common with James Sunderland.
I was a child spoiled by PlayStation 2's horror library, and I've been chasing the feeling ever since. Konami spent years damning the Silent Hill to pachislot machines and neglected spin-offs, so its last two games have me feastin'. I'm not sure I'm into the first-person perspective, but Simon's story has me too interested to pass up.
The Silent Hill: Townfall release date is Thursday, September 24, 2026. Konami and its co-publisher Annapurna Interactive announced the date at the Sony State of Play during this year's Summer Game Fest.
You can also pre-order the deluxe edition for two days of advanced access, which begins on September 22. Silent Hill: Townfall will be available on Steam and the Epic Games Store.
Konami revealed Townfall as part of its Silent Hill Transmission series, where it's been dishing out new horrors like candy. Townfall's special broadcast introduces fans to Screen Burn—an indie developer I wasn't familiar with until their partnership with Annapurna and Konami—but after hearing about their vision, I think they get the vibe.
Townfall's release date trailer expands on the medical horrors hinted at in its reveal footage, but on a larger scale than previous games. Whatever happened in St. Amelia isn't contained to the declining health of just a few citizens, and the people must've put up quite the fight before succumbing to the fog.
Silent Hill: Townfall is the second game in the series to break tradition and adopt an entirely first-person perspective. Even as a long-time fan, I don't know how I'll manage to get through it without my over-the-shoulder camera security blanket. Imagine hearing something just offscreen, then turning around to the likes of Pyramid Head or Twin Victim. Death.
Aside from the new perspective, here's what else to expect: