// PC GAMER — GAMING
Call of Duty: Modern Warfare 4 actually runs pretty smoothly with Activision's 'recommended' RTX 3060 Ti graphics card, and here are the settings I use to get the best performance from it
Though upscaling is somewhat of a requirement if you're at 1440p.
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I've been having a grand old time playing Call of Duty: Modern Warfare 4 with an RX 9070 XT, but there'll be plenty of people wanting to run the game on older hardware. So, I decided to dust off my old and much-beloved workhorse, the RTX 3060 Ti, and see how it does in the new Activision shooter. I've been quite pleasantly surprised by the results.
Which is good news, considering Activision lists this graphics card, alongside the AMD RX 6600 XT and Intel Arc B580, as the 'recommended' ones to "run at 90 fps in multiplayer on High graphics settings."
I've found this actually pans out, provided you're at 1080p or are fine enabling Quality upscaling at 1440p.
As you can see from the chart below, at 1440p native, the game struggles to reach this 90 fps target even on the Minimum preset. And as I noted in my general performance overview—which, by the way, you should read if you want to know which specific settings to alter to improve your frame rate—the Balanced preset offers the best bang for your buck by far, as going up to Ultra lowers your frame rate significantly.
Frame rates were taken at 1440p native, using an RTX 3060 Ti, Ryzen 7 7800X3D, and 32 GB of DDR5 RAM.
I captured these frame rates during the same repeated 30-second run in a campaign mission, but I've found they translate pretty well to DMZ, although a few frames are shaved off in that mode, and a few additional are shaved off when looking into the distance across the expansive map.
The trick to get buttery smooth frame rates with a GPU like the RTX 3060 Ti is to enable DLSS upscaling in Quality mode.
Enabling Quality upscaling takes frame rates from just above 60 to around 90 or even 100 when using the Balanced preset, if you opt for the older CNN model. I didn't notice much of a difference in visuals between CNN and Transformer models, so I'd be opting for the former just for the extra handful of frames, but either way you're getting something very playable.