// PC GAMER — GAMING
The greatest FPS mode of all time is endangered
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Welcome to FOV 90, an FPS column from staff writer Morgan Park. Every other week, I cover topics relevant to first-person shooter enjoyers, spanning everything from multiplayer and singleplayer to the old and the new.
FLAG STOLEN. FLAG DROPPED. FLAG STOLEN. FLAG DROPPED.
So sang the anthem of capture the flag, a cornerstone mode of the multiplayer FPS that has persisted for over three decades. The mode is almost as old as the genre itself, but it was first popularized by the Threewave CTF mod for Quake by Dave "Zoid" Kirsch. It was impossible to be an FPS fan of the '90s or '00s without a version of these words burning a permanent hole in your brain. Though the frequent updates from the announcer could be tedious, hearing them now elicits nothing but joy.
Two teams. Two flags. Two bases on opposite ends of a map. It's a dynamic game of close shaves, stalwart defenses, and upsets. There is no image more powerful in multiplayer gaming than a flag dropped mere feet from its destination—proof of a late hero who braved enemy lines and almost made it home.
I try not to throw around "perfect" lightly, but CTF really earns the superlative. Every FPS mode falls somewhere on a spectrum of casual and competitive. Way over on the casual end is team deathmatch, a timeless classic that I also consider perfect. On the other end is bomb mode—the apex of sweaty, tactical, and endlessly repeatable objective play.
CTF is special because it does both, and it does them extremely well. At times, heisting the enemy flag is a gripping team effort that rewards coordination, stealth, map knowledge, and pure skill. Other times, the objective blurs into the background of a lobby that's more interested in blowing each other up.
There is no image more powerful in multiplayer gaming than a flag dropped mere feet from its destination—proof of a late hero who braved enemy lines and almost made it home.
It's normal and natural for not everyone among a lobby to be locked in on the objective, and CTF is happy to accommodate. There are other great objective modes that work with minimal participation—king of the hill and Battlefield's conquest come to mind—but they tend to work because the goal is as simple as standing in certain spots for a while. You can participate in conquest by accident, but playing CTF takes intention. It's a playstyle all its own, and in fact, the best flag carriers can harness a disorganized lobby. All it takes is a small splinter group, or even just one fearless individual, to sneak into a base and get out with the flag before anyone notices.
It's a format that's only as sweaty as the people playing it—it's poker night, it's pickup basketball. It's social, it's competitive, but only so serious. Doesn't that embody what the FPS genre used to do so well? Before matchmaking made strangers of us all, the multiplayer FPS was a place. Servers were hangout spots with friends, regulars, and established house rules.