// PC GAMER — GAMING
Ace Combat 8: Wings of Theve review
Arcade flight action and anime melodrama refined to the highest possible level—a must play for aviation fans.
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What is it? A masterpiece of arcade flight actionRelease date: Oct 1, 2026Expect to pay: $80/£55Developer: Project AcesPublisher: Bandai NamcoReviewed on: Radeon RX 6600, Ryzen 7 7700X, 32GB DDR4 RAMMultiplayer? YesSteam Deck: Not Verified Link: Official site
The first thing I noticed about Ace Combat 8 was the weight. My F-18C's control yoke felt more like the reins of a mustang, guiding my aircraft's control surfaces while afterburners strained against an ocean's worth of air pressure, desperately pleading for a faster climb or a tighter turn as bandits closed on my six o'clock.
If that sounds dramatic, that's because it is. While Ace Combat has always married its arcade flight action to bombastic theatrics, Wings of Theve soars to greater heights than the series ever has before. Most missions had me zig-zagging between deadlocked frontlines, paving the way for allied advances and turning the tide of seemingly unwinnable battles. Diving to street level to unload a salvo of rockets on an advancing enemy tank column will invite fevered cheers from beleaguered comrades, while your retreating foes tremble at your power, cursing your name as you soar back into the safety of the clouds.
That cloud cover is given real mechanical importance by way of a dynamic weather engine that permeates almost every mission. Clouds loom over battlefields like skyscrapers, offering moments of much needed reprieve from relentless missile barrages at the cost of blinding and disorienting you in a sea of ice and turbulence, which enemy fighters will try to capitalize on.
Taking a scalpel to these formations will result in unique dialogue, like the cries of a student who outlived her mentor, or a veteran's stoic acceptance that this is his last flight.
Some of Wings of Theve's best moments were when pursuers boxed me into a dense pocket of cloud cover, forcing me to blindly hammer the throttle and commit to a mach-three, nose-down drag race. I can't count how many times I leaned in close to my ultrawide monitor in a killing trance, trailing the serpentine contrails like the guiding lines of a racing game. Both weather and handling changes massively elevate Wings of Theve's aerial gameplay over previous games in the series, with dogfights eschewing the High-G Turn spam that characterized Ace Combat 6 and 7's campaigns for hair-raising chases.
You'll be menaced by the Republic of Sotoa's ace fighter squadron, "The Shadows", who dramatically proclaim their arrival by broadcasting their traditional hunting songs on open channels. While the Shadows lack some of the individual character of the ace squadrons that characterized prior games, with each one boasting a similar black and gold livery, there's a wonderful variety to the character of the individual pilots. Taking a scalpel to these formations will result in unique dialogue, like the cries of a student who outlived her mentor, or a veteran's stoic acceptance that this is his last flight.
Wings of Theve also boasts the series' strongest writing to date. I'm thrilled to say that prequel miniseries Hour Zero's decidedly dated portrayal of the Republic of Sotoa (relying on some bygone "War on Terror" tropes) isn't echoed in the game itself—while there's some superficial connections one could draw between them and contemporary MENA countries, Sotoa is far more a technocratic khanate than a rogue terror state.