// TOM'S HARDWARE US — HARDWARE & GADGET
Meet the modders porting ringfenced DLSS features to older GPUs
Modders UncleBurrito and Dashdogy speak on recent developments in the scene.
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Over recent weeks, we've seen the release of DLSS 5 Neural Rendering in NBA 2K27, followed by its porting to older GPU generations, and the unlocking of DLSS Multi Frame Generation (MFG) for older graphics cards. But how did all of that happen, and who are the people in the modding community unlocking features that Nvidia itself has locked off from users of anything but its latest Blackwell-based GPUs? We sit down with modders Dashdogy and Uncle Burrito to understand how, and why, the modding community has been breaking down Nvidia's software-based locks.
In 2025, during the release of the RTX 5000 series graphics cards, one Australian student was watching a Digital Foundry interview with Nvidia engineers, where the team was showing off Multi Frame Generation (MFG), a feature locked to Blackwell GPUs. During the podcast, the idea of MFG running on older RTX 4000 series hardware was floated, but the feature was never released for Ada Lovelace hardware. “Every few months, I would do a Google search to see if it ever happened or not,” said Dashdogy, a Physics Major studying Mathematics and Space Science.
“A few weeks ago now, the perfect storm arrived. Mid-semester break had just started, and I did the same Google search as I always do. But thought, maybe I’ll look into it. How hard could it be?”
One AWS instance, and a week of late nights later, he unlocked “true” MFG on Ada Lovelace hardware, a feat previously believed to be impossible due to incompatible instructions and a black screen that blocked the progress of modders before them. We’ve tested the mod extensively, and the results stand out. Multi Frame Generation has unofficially arrived for non-Blackwell hardware.
Dashdogy isn’t the only modder that’s been hard at work unlocking features for older-gen GPUs. Several weeks ago, when DLSS5’s Neural Rendering DLL first found its way onto the internet, RTX Remix modder Uncle Burrito set their sights directly on it. “I had no idea of telling [if running DLSS 5 on Ada] was even possible,” they said. Given the previous performance claims of requiring multiple RTX 5090s to run on its initial reveal, Uncle Burrito knew DLSS 5 would be computationally expensive, but that didn’t stop him from trying to get into the DLL itself.
“Once I reverse-engineered it, with the help of Claude, it became obvious that this was possible on Ada. Not only was most of the code compatible, but to me, it looks like Ada support was simply left behind as a work in progress, not as a hard limit.”
And so, less than a day after the DLL had been released in an early access version of NBA 2K27, Uncle Burrito had successfully ported the technology to Ada hardware. In the weeks since the release of Uncle Burrito’s initial unlock for DLSS 5 NR on Ada GPUs, Nvidia has clarified that Neural Rendering would indeed be supported by RTX 4000 series GPUs, lending credence to the idea that implementation on Ada GPUs was merely unfinished in the initial shipping versions of the DLSS 5 DLL.
These two foundational mods by Dashdogy and Uncle Burrito now serve as the baseline for endless numbers of forks and integrations of both Neural Rendering and MFG for older hardware, which have now allowed for ports all the way back to 2018’s Turing architecture, and in DLSS 5 NR’s case, ports to AMD hardware. It’s now as simple as using one of many tools to click-and-install both into hundreds of games.