// PC GAMER — GAMING
The most annoying questgivers in PC games
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Moira Brown gets a bad rap. Fallout 3's most chipper NPC, the Minnesotan menace is an inventor who sends you out on fact-finding missions to investigate the many dangers of the Wasteland. That means she puts you in harm's way quite a lot, which many players hate her for. Others just hate her voice.
I think her positive outlook makes a refreshing change of pace from, you know, everything else going on in Fallout 3. Plus she gives you an armored Vault suit just for starting her questline, and the Wasteland Survival Guide she writes with your help goes on to be a useful item in both New Vegas and Fallout 4.
What I'm saying is, there are plenty of videogame questgivers much more annoying than Moira Brown. All of the ones below, for starters. And if you disagree, you're a big meanie.
Rockstar loves to make us sit through cutscenes where our protagonist agrees to help out some of the most annoying people alive. Zero isn't alone—in GTA: San Andreas, he's got wannabe MC/janitor OG Loc for competition—but he is the winner for absolute worst.
Zero's the owner of a remote-control car shop at war with a rival called Berkley. He's a shrill parody nerd who shrieks dialogue like, "Curse you, Berkley, curse you!" Zero's most annoying mission is Supply Lines, where you pilot a model biplane to shoot Berkley's delivery drivers. The flying controls in San Andreas are terrible enough on their own (the fact it makes you complete pilot school as an unskippable part of the plot is a hate crime), but in Supply Lines you also have to cope with a limited fuel gauge that drops like a stone if you dare to use the accelerator.
Zero's excited yelling during this mission is so bad even David Cross, who voiced Zero, called it "the most annoying voice you could ever imagine" and has never finished the mission himself.
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"Ignore the main questline, stick to the sidequests." This is good advice when you're playing Oblivion, if you mean "stick to the Thieves Guild, Dark Brotherhood, Daedric Shrines, Shivering Isles, and Fighters Guild," because if you take it to include the Mages Guild questline, it becomes bloody terrible advice.
The most frustrating faction in Oblivion, the Mages demand you travel to every guildhouse in Cyrodiil to earn a recommendation from each before you can join. Many of the Mages use these recommendations as a way to extort tedious favors from acolytes like yourself, such as clearing a dungeon of boring old zombies, or they involve you in silly pranks like stealing spellbooks. It's tough to pick who is the most obnoxious, but my vote goes to Falcar.