// KOTAKU — GAMING
Marvel Tōkon PC Patch Improves Struggling Steam Version: ‘Maybe PS5 Players Will Play With Us Now’
Marvel Tōkon: Fighting Souls came out last week and while the PS5 version of Arc System Works’ fighting game is going down well enough, PC players have reported performance issues so bad that prominent fighting game community streamer Maximilian Dood uninstalled the game live on air. Now, after some maintenance, those duking it out on Steam are reporting a much smoother experience.
The update specifically targets performance troubles, reducing the overall CPU load that was causing online lag and general chugging, as well as targeting a bug that has caused performance drops during actual fights. Fans already seem to be having a much better time on the platform, with some saying it fixed “all” the problems they’d been having since the game’s launch on August 6.
“The only issue I had is the micro stutters,” a player says on Reddit. “Did it fix that?”
“Yup, I had micro stutters, 58fps and low gpu utilization, all fixed,” another responds.
“Hell yeah,” they replied. “Maybe PS5 players will play with us now.”
Well, this is good to know before I start to pen Kotaku’s review of the game later this week. I’ve been really digging Tōkon on PS5 thus far, and hopefully this means everybody will be able to experience it as intended after a pretty quick turnaround on Arc System Works’ part, all things considered. The full patch notes are as follows:
Multiple fixes have been implemented to reduce overall CPU usage, including:
-An issue where the CPU ran high throughout the start up process.
-An issue where additional load on the system was being created due to periodic audio processing during matches.
We identified an issue where the game was regularly checking for available audio inputs. These unnecessary checks could cause sudden frame drops and performance drops. This has now been addressed.