// HACKER NEWS — CYBERSECURITY
Crown 0.64 – Native and cross-platform game engine
Faster rendering and editing in large worlds, new color-grading controls, click-and-drag numeric
fields, a more capable Project Browser, and command-line tools that make it easier to automate
project builds and deployments.
Worlds containing many Units render faster, selected objects are cheaper to draw, and moving large groups of Units in the Level Editor is now much smoother.
The editor also handles large Unit trees and Units made of many meshes more efficiently.
The new stat console command makes the results easier to inspect by displaying useful runtime performance statistics.
The new Color Grading component makes it easy to define the final look of a scene directly in the editor.
It provides controls for exposure, contrast and saturation, plus a color filter for tinting the rendered image.
Whether you want a subtle shift in mood or a bold stylized palette, you can now achieve it without changing lights or materials.
Sun shadows have received a substantial upgrade too. Shadow distance and shadow-map quality are now configurable, as are cascade split weight and overlap.
Shadow cascades now blend smoothly across overlaps, reducing visible transitions.
Deploying a project now runs asynchronously, keeping the editor responsive while your game is being packaged.