// WIRED US/UK — MODA & SOCIETÀ
Hot or Not Built the Internet We’re Still Swiping Through
Before the internet learned to like, match, and swipe, it learned to ask one brutally simple question: hot or not?
Launched in 2000, Hot or Not invited people to upload photographs of themselves and be rated by strangers on a scale from 1 to 10. It was crude, addictive, and, within weeks, one of the most visited sites on the web. More importantly, it turned an intensely subjective judgment—whether someone was attractive—into structured data that could be ranked, compared, and used to organize human behavior.
Twenty-six years later, the dating industry appears to be retreating from the internet Hot or Not helped create. Earlier this month, Bumble founder and chief executive Whitney Wolfe Herd said the company was moving away from its swipe format toward “fewer, better, more considered signals.” A day earlier, Match Group, the company behind Tinder, said that the app will introduce more in-person events by the end of the year.
Tinder Events was launched earlier this year, offering offline experiences in response to its declining user base. The more immediate plan is to expand into 26 cities worldwide by the end of September.
After a quarter-century spent optimizing how we rate and reject one another, the internet may finally be experiencing hotness fatigue. Dating apps are struggling inside a culture saturated with the behavior Hot or Not helped standardize: the endless loop of judging other people while volunteering to be judged ourselves.
In the early 2000s, submitting your photograph to the open internet was still unusual. Hot or Not asked people to volunteer their own faces and allow strangers, at scale, to determine their fate.
In 2000, this was groundbreaking stuff. Not because people were more sensitive back then, but because putting your own photograph on the open web was still pretty deviant behavior.
The site, conceived by founders James Hong and Jim Young, became one of the most trafficked sites on the internet within weeks. Not to mention, this was one of the first cases where human judgment could be converted into structured data, and structured data could then be used to organize human behavior.
“The design itself gamified physical attractiveness, while helping to normalize the type of ranking, rating, and scoring that is now endemic to social media,” says Brooke Erin Duffy, professor in the Department of Communication at Cornell University.
Public scrutiny of appearance traces way back to the offline days of paparazzi culture and gossip columns in tabloid print media. What Hot or Not changed, thanks to the internet, was that it let ordinary people volunteer for the microscope.