// KOTAKU — GAMING
Halo Studios Denies There Was Creator Blacklist As The Halo Fallout Gets Messy
In the wake of Xbox gutting Halo Studios and moving the franchise under Activision, content creators as well as current and former Halo devs have started talking about the series publicly online. That’s led to some messy drama and accusations, including a claim that Halo Studios (formerly 343 Industries) put some content creators on a blacklist. However, Halo’s community director says this rumor is “annoyingly false.”
On September 28, YouTuber and Halo insider Rebs Gaming reported he’d been told that fellow Halo content creator HiddenXperia had been blacklisted by the studio for “being critical,” and further claimed that the leadership team behind the franchise was closely watching the kinds of videos other creators were making and blacklisting anyone who wasn’t positive, or a “Yes sir kind of guy.” When creator Destin Legarie shared Rebs Gaming’s tweet about all of this and said it was “disappointing,” Halo Studios community director Brian Jarrard replied and denied all of it.
Jarrard explained that the reason Halo Studios hasn’t directly addressed all of the rumors and claims floating around online about the series and its development is that there are “too many,” but this particular claim is “annoyingly false,” so he decided to push back on it.
“There was no ‘leadership blacklist,'” said Jarrard on Twitter. “Sure, some people and partners understandably don’t like negative/critical sentiment or coverage—particularly with things like review copies/early access, which are inherently intended to drive (good) awareness. HiddenXperia’s video actually directly led to some specific AI improvements at the finish line. Who knows who might have or have not been included ‘next time’; there was no next time even on deck. It’s all just speculative and baseless.”
Jarrard also stated that big game development is complicated and involves a lot of people. Just because a Halo game shipped with features some fans and creators disliked, that doesn’t mean the studio was only listening to “yes-men in the community.”
there are too many claims and sources flying around of late to start addressing them all (in due time), but this one is annoyingly false.
There was no "leadership blacklist." Sure, some ppl and partners understandably don't like negative/critical sentiment or coverage -…
“Overall project and stakeholder vision and intent, real-world constraints (time/resources), and/or conflicting preferences shared by different groups are all reasons why things end up the way they do that any of us may not like in the end result,” asserted the community director.
“In my experience in some of these groups, feedback was measured and mature, and there were countless debates, but certainly not just glazing for the sake of glazing. Personal opinions vary as much as those across this passionate community. Additionally, something like a council group is but one vector of insights that goes along with traditional user research (administered hands-on tests and focus surveys), inputs like support tickets, playtesting, partners, and even anecdotal community feedback—positive and negative (videos, posts, etc.).”
“I’m grateful for everyone who has shared feedback in a respectful, constructive manner wherever and however it occurred,” said Jarrard. “It’s a gift, and Halo is fortunate to have such a passionate, longstanding community. I look forward to seeing how community and player insights shape the future of Halo.”