// PC GAMER — GAMING
Masters of Albion, Peter Molyneux's final game, just got a huge update and, [vigorous, lips-pursed nodding of approval], suddenly the old god game magic is back
And there's a tantalising, titan-sized teaser included, too
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Masters of Albion's 'New Beginnings' update launches today, and it overhauls and upgrades many of the original early access release's systems. The above video gives an overview of what's new.
I bought Masters of Albion when it launched in April. But after scoping out what's new in this update, I feel the moment that I and, no doubt, many other PC gamers have been waiting for has arrived: it's the moment when Peter Molyneux's final title has properly started to take form and genuinely recapture the god game magic of old.
Here is what's new in Masters of Albion, with commentary from Peter Molyneux on each new feature. This is followed by my personal take on the New Beginnings update.
"You know, my hope was to get to 30 frames a second for everybody for the recommended system [specs]. But we now sit at between 60 and 80 frames [on average]. That's a huge jump. You know, if [the framerate] drops below 30, it feels awful. If it's over 60, it just feels super slick and smooth. When we release, that will be felt by everyone."
"The whole premise was you build your settlements up, and you have more than one of them, and then at night things attack those settlements. If you succeeded, you moved the next day. If you failed, you stayed on the current day, and that was OK. That was fine, but it didn't get to the edge-of-the-seat gameplay which we were really after.
Yes, we could have introduced more creatures and more monsters and more different attack patterns. But the fundamental problem was people's emotions when they face nighttime were, 'I've just got to get through this.' And that's not what we wanted. So the the answer was to introduce these things called buffs, and what buffs do is they increase your power as a god as you're playing the game. How you acquire those buffs is by winning a nighttime battle effectively and efficiently and strategically. So the better that you do, the higher score you get, and you spend that score on those nighttime buffs. We've [now] got something like 200 different buffs, which you can unlock."
"[Before New Beginnings] we had in the game something called an Arcadium, and that was like a tech tree. You [would] spend in-game currencies on that tech tree, but it was like a spider's web of stuff, and there wasn't really the feeling that we wanted, it wasn't visual enough, and it wasn't compatible with the nighttime buff cards. So we completely re-authored this Arcadium, and now it's these cards you use your in-game currency to unlock. For example, the lightning bolt card, you unlock that, and you can now cast lightning bolts. But each of these cards can be buffed by the nighttime gameplay, [linking day and night together]."
"How do you earn currencies to acquire the cards in the Arcadium? You do that by designing orders on the design table, but there was a really clear direction from the community and indeed from the press. It's very boring and tedious just making the same thing over and over again. And the design table wasn't feeling visceral. So we went back, redesigned the whole sort of visual metaphor of what the design table was, and realized that there isn't an emotional connection to the orders. So we added a whole narrative to each one of the orders. It's more of an emotional engagement."