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How WoW: Forever Is “Pushing The Envelope,” And What Comes After Launch
It's not often one of the biggest games of all time gets a do-over. It's even rarer for a game to get a third attempt. But that, in many ways, is what World of Warcraft: Forever is.
Developer Blizzard is pulling from 22 years of hindsight for what is the third major version of its landmark MMORPG, set to launch on November 4. That two-decade span includes not only the release of 11 WoW expansions, but also the re-release of the original WoW in 2019 and its subsequent "classic" expansions, as well. In the years since WoW Classic's launch, Blizzard has gone from "no changes" to "some changes," taking lessons learned from each Classic release and using them to inform their future work.
With WoW: Forever, Blizzard is finally going beyond replicating history and is instead forging a new vision for its genre-defining MMO, even if that vision is one firmly rooted in the past. GameSpot recently had the chance to talk with Clay Stone, associate production director on WoW: Forever, and Holly Longdale, executive producer and VP for WoW, about how Blizzard approached making a "new" version of original WoW, its approach to Forever's endgame, and what players can expect from Forever's future.
From the outset, Stone said Blizzard wanted to "push the envelope" and make a big first impression with Forever that went beyond players' expectations. Players certainly had a lot of them. The idea of a new version of WoW Classic that preserved the original game's world but added new content is one that's been around for a long time, and with it all kinds of community ideas of what it should and shouldn't be.
That made it important for Blizzard to deliver not just what players wanted, but go even further, Stone said. Rather than just class-balance changes or the completion of some of WoW's original unfinished quests and zones, as many players likely expected, Blizzard instead went bigger. It created over 1,000 new quests, four new zones, thousands of new items, substantial class changes, multiple new gameplay systems, and even an unexpected playable race not seen in any other version of WoW, Skyborne elves.
"I think that it was important for us to do this up front, to basically not have everything feel like, 'Oh, I predicted that …' and do that now rather than not do that and wait five years down the line," Stone said.
Waiting years to bring a new race or other major additions would be too late, Stone said.
"If there's an opportunity for us to take some bigger swings and some bigger risks up front, I think it sets us up much better for the long-term health of the game and figuring out ways for us to be able to create new surprises for players," he said.
In fact, Blizzard originally planned even more new additions for Forever's launch. Stone said Blizzard scaled some of those plans back as the game got further into development and its announcement at BlizzCon 2026 loomed. Stone teased more new race and class combos than what are currently playable on the game's beta, as well as "more extreme" class changes as seen in WoW Classic's Season of Discovery, could be coming to Forever in the future.
Blizzard is "deliberately holding back just a little" on what's to come, he said. At BlizzCon, it announced a roadmap through Summer 2027 that included new raids, dungeons, and quests, as well as the launch of the game's "Hardcore" permadeath server.
"As we got closer [to BlizzCon], I think we did start to get a lot smarter and go, 'Okay, let's go ahead and draw the line here. You know, this is a lot. This is great for launch.' But it also allows us to save some really good stuff in terms of new content, new dungeons, new raids--things like that--new race/class combos, for not that far after launch," Stone said.
What some of that new content will be is the subject of wild speculation among the game's passionate community. Stone was adamant the team is committed to "staying on Azeroth" and that there's "a lot of [existing] space [on the original world map