// SPACE.COM — SPAZIO & SCIENZA
'Metroid Prime' needs some 'Resident Evil'-style remakes to rediscover its sci-fi shooter mojo
Nintendo's sci-fi shooter franchise is in dire straits, but we've got the solution to Samus's problems.
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Metroid Prime 4: Beyond was, unfortunately, not the return many were hoping for when it finally arrived on Nintendo Switch consoles in 2025. After five years in development at Retro Studios, the original makers of the Metroid Prime series, fans were greeted with annoying side characters, a bike for Samus to roam the barren landscape on, and a deeply unsatisfying ending.
It’s a shame, considering how beloved the Metroid Prime series has been since the first title’s 2002 debut for the Nintendo GameCube. Many franchises were jumping from 2D to 3D at the turn of the millennium, and there were plenty of failures — but Metroid wasn’t one of them. The two sequels would enhance how players control Samus with powerful weapons and a multiplayer mode, but the 18-year gap between Metroid Prime 3 and 4 left players expecting something special.
Metroid Prime 4: Beyond’s average reception left fans wondering where the series can go next. It’s admittedly strange that Metroid Prime 2 and 3 have yet to debut on Nintendo Switch, either through the Nintendo Online service or as remasters.
The Legend of Zelda: Ocarina of Time Remake has just dropped for Switch 2, and seeing Nintendo leverage one of the best games of all time for a modern take has given us an idea: let's give the Metroid Prime trilogy the remake treatment, taking inspiration from Capcom’s efforts with Resident Evil.
From 2002’s Resident Evil remake to the more recent successes with Resident Evil 2 & 4, Capcom has managed to recreate the feeling and survival horror tropes of the originals while modernizing the gameplay.
Whether it's the constant tension of being stalked by a Terminator-like Mr. X in 2019’s Resident Evil 2, or the palpable paranoia you feel exploring in Resident Evil 4 — the skin might be new, but the bones are undeniably "Resi."
Even recently-announced Resident Evil: Veronica — whilst a remake of 1999’s Code: Veronica — looks set to be a brand new take that evokes the feeling of the original game, but brings it into the modern era.
Prime 4 felt like a game out of time. Sure, it looked the part, but it felt decidedly like a GameCube game. So why not take a leaf out of Capcom's book, apply their "recapturing the vibes" mindset for a Metroid Prime Trilogy Remake, using the Prime 4 engine as its foundation.