// PC GAMER — GAMING
Steam Week in Review: Once positioned as mainstream-friendly PC gaming solutions, can Valve's hardware survive the memory crisis?
All the interesting Steam facts for the week ending August 2.
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Last week PC Gamer's Andy Edser highlighted an article tracing a seeming massive drop in Steam Deck sales. I'm not entirely convinced by the maths involved—which was conducted by Boiling Steam—but whether the numbers are accurate or not, it does capture some of the anxiety around Valve's hardware and what kind of future it might have.
When Gabe Newell donated a smidge over $20 million to OpenAI back in 2018, he probably didn't anticipate that the industry arising from its tech would put a huge dampener on his company's future hardware plans. The Steam Deck OLED copped a dramatic price increase in May, with the 1TB model rising from $649 to $949 and the 512GB going from $549 to $789.
"These new prices reflect the current state of component costs and other global logistical challenges across the industry as a whole," Valve wrote at the time, alluding to the way AI datacentres are gobbling up the bulk of components needed for most of the hardware used to play videogames. In one fell swoop, the Steam Deck OLED—which turns three in November—morphed from a great entry level solution for budding PC gamers, into something only wealthy people can afford.
When Valve released that statement in May we didn't yet know how much the Steam Machine would cost, but anyone who hoped they might somehow hack the components crisis to ship an actually-affordable living room PC were, unfortunately, dreaming. As we now know, the Steam Machine is expensive and anyway, in extremely short supply.
As Andy Edser wrote in June just after publishing his 62 / 100 review of the box, the Steam Machine is "the biggest victim of the RAMpocalypse to date". What was predicted to cost around $600 in November 2025 comes bearing a minimum $1,049 price tag. I was with utmost certainty going to buy one if the price was closer to the former. But at the current going rate, there's just no way, and I'm sure there are droves who are in my position.
So I guess it's not surprising that the Steam Machine's "launch"—which was more of a waitlist launch—has been a bit muted. Even Valve's own compatibility module hasn't been updated to reflect the Steam Machine's existence: to see if something is compatible with the device you have to click on the Steam Deck Compatibility box, which then shows a nested result for the Steam Machine. That's the case in both desktop and Big Picture modes.
Browsing Steam, most of the time you wouldn't know the Steam Machine exists. Devs aren't talking about their games being compatible with Steam Machine either, like they increasingly do the Steam Deck. External forces seem to have demolished the viability of these things. It's sad, but true.
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