// PC GAMER — GAMING
I had my doubts about Critical Role's new 13-player D&D campaign, but its latest episodes have me fully bought into its grand, ambitious promise
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This article contains spoilers for Critical Role Campaign 4, episode 30.
I've been rather enjoying Campaign 4 of Critical Role—a 13-player, three-table epic that plans to reinvent the West Marches type of game for a modern actual play show. It's almost daedalian in scope, pure and utter hubris. It shouldn't work. And yet, 30 episodes in, it absolutely has.
The first four-episode overture was impressive. As I wrote back then, Brennan Lee Mulligan set up and spun 13 individual plates with the ease of someone who has been doing this his whole life—because he has, wielding a documented history with LARP, TTRPGs, and improv comedy with experience and ease.
But the recent arc, where all three parties have come back to the main city of Dol-Makjar, seemed to me a higher task. It's one thing to juggle three tables of players when the story's just finding its feet, it's another to bring those three groups back together and tie off their stories in what essentially constitutes the actual-play equivalent of a first-season finale.
The Hallowed Round; playing host to the history of the rungjani and their failed, but inspiring rebellion, turned into a ritual to heal a scar on the face of the world. Wicander Halovar somehow duping the shrewd matriarch of her house, a prodigal son returning with his fingers crossed behind his back, bearing witness to the judgement of the Tachonis patriarch in front of his equally power-hungry peers.
And, most importantly, an ill-fated expedition into the house of Tachonis itself while papa's away—the focal point of my effusive praise, and something I'm going to spoil, including the ending of episode 30. You have been warned.
One promise of the 13-player campaign that hadn't (until this point) really taken flight was the idea that any character could die, something oft-repeated by Mulligan but never really practised.
The idea is this: With a thicker-set cast comes more opportunities to be lethal and uncompromising in character design. It also fits with the Game of Thrones-esque plot afoot, the revving-up narratives of institutions grasping tight to their power. Sometimes the hammer comes down.
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