// PC GAMER — GAMING
CD Projekt lays out why you should play The Witcher 3 Remastered
There's an awful lot new in Geralt's overhauled big adventure.
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The Witcher 3 Remastered is coming out on September 29, which is tomorrow. That doesn't leave you a lot of time to make up your mind about whether you want to jump back in. So I, with a certain amount of assistance from CD Projekt Red, am here to help.
If you answered no, and you have any appreciation for RPGs at all, then your situation just got a whole lot easier because, resoundingly, yes. Yes, you do want to jump in. With that out of the way, I will refer you to our guide to Witcher 3 Remastered release times around the world, so you can get on it.
If you answered yes, on the other hand, it gets a bit more complicated. We've already covered the lighting that had us like, 'Damn,' and wetter Tub Geralt, surely a compelling argument in favor. But if it's details you're after, here's the lowdown on what CD Projekt says are "the most important changes" coming to the new game.
Actually, before we get to that, we've also now got full and detailed system specs for a range of systems—CD Projekt revealed the new minimum spec earlier this year, but this new listing goes all the way up to the very high end. Note one change from the previously announced minimum: 60GB of SSD drive space is required instead of the previously indicated 70GB, but you'll need 95GB if you get The Witcher 3 Remastered on the Epic Games Store. (I don't know why, sorry.)
As far as the rest of the rundown on "important changes," there's a lot going on here and it's not just a visual glow-up. A handful o' highlights:
Skills are now organized into a skill tree and each skill has three ranks. Unlocking new skills now requires having the necessary prerequisite skills rather than spending a set number of skill points.
Polished the combat behavior of many non-boss monsters, including their attack patterns, counterattacks, movement, reactions, flight and the application of effects.
New idle and finisher animations, and improved ledge climbing, ladder climbing and vaulting animations for more responsive, fluid movement.